I am using QuickSynergy on OSX on my client computer and the standard Synergy program on Windows.
I had a configuration that worked two days ago when I last used it, but today I came into work and it wasn't working.
The odd thing is that the server shows that the client connects:
Log:
starting server config file: C:/Users/RTI_US~1/AppData/Local/Temp/qt_temp.gq7972 log level: NOTE NOTE: started server, waiting for clients NOTE: accepted client connection NOTE: client "danbook.local" has connected It's just that the cursor won't move to the other screen. The only change in either of my systems was that I added 4GB of RAM to the client, though that seems unimportant. What might cause this to happen?
Log with DEBUG2:
starting server config file: C:/Users/RTI_US~1/AppData/Local/Temp/qt_temp.gq6300 log level: DEBUG2 INFO: Synergy 1.4.8 Server on Microsoft Windows 7 x64 DEBUG: opening configuration "C:/Users/RTI_US~1/AppData/Local/Temp/qt_temp.Hp6300" DEBUG1: thread 0x00000968 entry DEBUG: opened node pipe: 408 DEBUG: configuration read successfully DEBUG1: starting server DEBUG1: thread 0x000014e0 entry DEBUG: screen shape: 0,0 1680x1050 DEBUG: window is 0x000a02a4 DEBUG: opened display DEBUG1: registered event type IScreen::error as 4 DEBUG1: registered event type IScreen::suspend as 5 DEBUG1: registered event type IScreen::resume as 6 DEBUG1: creating primary screen DEBUG1: binding listen socket DEBUG1: listening for clients DEBUG1: registered event type IListenSocket::connecting as 7 DEBUG1: registered event type CClientListener::connected as 8 DEBUG1: registered event type IKeyState::keyDown as 9 DEBUG1: registered event type IKeyState::keyUp as 10 DEBUG1: registered event type IKeyState::keyRepeat as 11 DEBUG1: registered event type IPrimaryScreen::buttonDown as 12 DEBUG1: registered event type IPrimaryScreen::buttonUp as 13 DEBUG1: registered event type IPrimaryScreen::motionPrimary as 14 DEBUG1: registered event type IPrimaryScreen::motionSecondary as 15 DEBUG1: registered event type IPrimaryScreen::wheel as 16 DEBUG1: registered event type IPrimaryScreen::getGameDeviceButtonsEvent as 17 DEBUG1: registered event type IPrimaryScreen::getGameDeviceSticksEvent as 18 DEBUG1: registered event type IPrimaryScreen::getGameDeviceTriggersEvent as 19 DEBUG1: registered event type IPrimaryScreen::getGameDeviceTimingReqEvent as 20 DEBUG1: registered event type IPrimaryScreen::screensaverActivated as 21 DEBUG1: registered event type IPrimaryScreen::screensaverDeactivated as 22 DEBUG1: registered event type CServer::switchToScreen as 23 DEBUG1: registered event type CServer::switchInDirection as 24 DEBUG1: registered event type CServer:keyboardBroadcast as 25 DEBUG1: registered event type CServer::lockCursorToScreen as 26 DEBUG1: registered event type IPrimaryScreen::fakeInputBegin as 27 DEBUG1: registered event type IPrimaryScreen::fakeInputEnd as 28 DEBUG1: registered event type IScreen::shapeChanged as 29 DEBUG1: registered event type IScreen::clipboardGrabbed as 30 DEBUG1: registered event type CClientProxy::clipboardChanged as 31 DEBUG: active sides: 0 DEBUG: active sides: 2 DEBUG1: half-duplex caps-lock off DEBUG1: half-duplex num-lock off DEBUG1: half-duplex scroll-lock off DEBUG1: screen saver synchronization on DEBUG1: Grab the foreground window DEBUG1: modifiers on update: 0x6000 DEBUG1: thread 0x00001b20 entry DEBUG: desk Default window is 0x000a030c DEBUG: switched to desk "Default" DEBUG: desktop is now accessible DEBUG1: modifiers on update: 0x6000 DEBUG1: modifiers on update: 0x6000 DEBUG1: registered event type IPrimaryScreen::hotKeyDown as 32 DEBUG1: registered event type IPrimaryScreen::hotKeyUp as 33 DEBUG1: registered event type CServer::connected as 34 DEBUG: registered hotkey ScrollLock (id=ef14 mask=0000) as id=1 DEBUG: scroll lock on initially. locked to screen DEBUG1: registered event type CServer::disconnected as 35 NOTE: started server, waiting for clients DEBUG1: registered event type reloadConfig as 36 DEBUG1: registered event type forceReconnect as 37 DEBUG1: registered event type resetServer as 38 INFO: screen "RavenglassDan" shape changed WARNING: log messages above DEBUG1 are NOT sent to console (use file logging) NOTE: accepted client connection DEBUG1: registered event type IStream::inputReady as 39 DEBUG1: registered event type IStream::outputError as 40 DEBUG1: registered event type IStream::inputShutdown as 41 DEBUG1: registered event type IStream::outputShutdown as 42 DEBUG1: saying hello DEBUG2: writef(Synergy%2i%2i) DEBUG2: wrote 11 bytes DEBUG1: registered event type CClientProxy::success as 43 DEBUG1: registered event type CClientProxy::failure as 44 DEBUG1: registered event type IStream::outputFlushed as 45 DEBUG1: parsing hello reply DEBUG2: readf(Synergy%2i%2i%s) DEBUG2: readf: read 2 byte integer: 1 (0x1) DEBUG2: readf: read 2 byte integer: 3 (0x3) DEBUG2: readf: read 13 byte string: danbook.local DEBUG1: querying client "danbook.local" info DEBUG2: writef(QINF) DEBUG2: wrote 4 bytes DEBUG1: created proxy for client "danbook.local" version 1.3 DEBUG1: registered event type CClientProxy::ready as 46 DEBUG1: registered event type CClientProxy::disconnected as 47 DEBUG2: msg from "danbook.local": DINF DEBUG2: readf(%2i%2i%2i%2i%2i%2i%2i) DEBUG2: readf: read 2 byte integer: 0 (0x0) DEBUG2: readf: read 2 byte integer: 0 (0x0) DEBUG2: readf: read 2 byte integer: 1280 (0x500) DEBUG2: readf: read 2 byte integer: 800 (0x320) DEBUG2: readf: read 2 byte integer: 0 (0x0) DEBUG2: readf: read 2 byte integer: 640 (0x280) DEBUG2: readf: read 2 byte integer: 400 (0x190) DEBUG: received client "danbook.local" info shape=0,0 1280x800 at 640,400 DEBUG1: send info ack to "danbook.local" DEBUG2: writef(CIAK) DEBUG2: wrote 4 bytes DEBUG: active sides: 0 NOTE: client "danbook.local" has connected DEBUG1: send reset options to "danbook.local" DEBUG2: writef(CROP) DEBUG2: wrote 4 bytes DEBUG1: send set options to "danbook.local" size=22 DEBUG2: writef(DSOP%4I) DEBUG2: wrote 96 bytes DEBUG2: find neighbor on left of "RavenglassDan" DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.562381 DEBUG1: try to leave "RavenglassDan" on left DEBUG: locked to screen DEBUG1: locked to screen DEBUG2: find neighbor on left of "RavenglassDan" DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.561429 DEBUG1: try to leave "RavenglassDan" on left DEBUG: locked to screen DEBUG1: locked to screen DEBUG2: find neighbor on left of "RavenglassDan" DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.560476 DEBUG1: try to leave "RavenglassDan" on left DEBUG: locked to screen DEBUG1: locked to screen DEBUG2: find neighbor on left of "RavenglassDan" DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.559524 DEBUG1: try to leave "RavenglassDan" on left DEBUG: locked to screen DEBUG1: locked to screen DEBUG2: find neighbor on left of "RavenglassDan" DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.558571 DEBUG1: try to leave "RavenglassDan" on left DEBUG: locked to screen DEBUG1: locked to screen DEBUG2: find neighbor on left of "RavenglassDan" DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.557619 DEBUG1: try to leave "RavenglassDan" on left DEBUG: locked to screen DEBUG1: locked to screen DEBUG2: find neighbor on left of "RavenglassDan" DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.556667 DEBUG1: try to leave "RavenglassDan" on left DEBUG: locked to screen DEBUG1: locked to screen DEBUG2: find neighbor on left of "RavenglassDan" DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.555714 DEBUG1: try to leave "RavenglassDan" on left DEBUG: locked to screen DEBUG1: locked to screen DEBUG2: find neighbor on left of "RavenglassDan" DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.556667 DEBUG1: try to leave "RavenglassDan" on left DEBUG: locked to screen DEBUG1: locked to screen DEBUG2: writef(CALV) DEBUG2: wrote 4 bytes DEBUG2: msg from "danbook.local": CALV DEBUG2: msg from "danbook.local": CNOP DEBUG2: no-op from DEBUG2: find neighbor on left of "RavenglassDan" DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.555714 DEBUG1: try to leave "RavenglassDan" on left DEBUG: locked to screen DEBUG1: locked to screen DEBUG2: find neighbor on left of "RavenglassDan" DEBUG2: "danbook.local" is on left of "RavenglassDan" at 0.554762 DEBUG1: try to leave "RavenglassDan" on left DEBUG: locked to screen DEBUG1: locked to screen DEBUG1: event: button press button=1 DEBUG1: onMouseDown id=1 stopping synergy DEBUG1: event: button release button=1 DEBUG1: onMouseUp id=1 71 Answer
Solved my issue. Scroll lock stops the cursor from going to the other screen.
5